Product: Guild Wars: Ghosts of Ascalon
Manufacturer: Pocket Books
Game / IP: Guild Wars
250 years ago, Ascalon burned...
Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword-the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians rose again, transformed by their king's rage into ghostly protectors and charged with guarding the realm-forever. The once mighty kingdom became a haunted shadow of its former glory.
Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. One obstacle remains. The charr legions won't sign the truce until their most prized possession, the Claw of the Khan-Ur, is returned from the ruins of fallen Ascalon.
Now, a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between humans and charr-but the undead king who rules Ascalon won't give it up easily, and not everyone wants peace!
Ghosts of Ascalon, written by Matt Forbeck and Jeff Grubb, is the first of three novels that bridge the time between the original game series and Guild Wars 2. The novel series was originally announced at the Penny Arcade Expo in 2008 as a partnership with Pocket Star Books. The announcement was made official on April 14th 2009 when Forbeck announced his involvement and the title on his website. The book was released on July 27th, 2010 in North America and Europe. The contents of the book are considered to be canon lore for the Guild Wars universe.
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